You
Virtuoso
- Attack
- 1
- Health
- 1
Less tap-tap. More blah-blah.
Every moment follows four beats.
The narrator sets the scene.
Your properties shape your options.
Say your choice. The story listens.
The story adapts.
How you say it determines how much you earn.
“I pick the sword.”
5 XP“The blade calls to me.”
60 XP“This cursed blade whispers dark promises...”
99 XPProperties aren't stats. They're verbs.
Kira has 'lockpicking.' The door is locked. You say: 'Kira, pick the lock.' That's it. That's your action space.


Each property on your card is something you can do.
Attack determines damage. Health determines how much you take before the card burns.
No matching property? You can try — but you'll take recoil damage.
Field Notes from Dead Time
First real combat. I panic-describe 'a tornado of broken promises.' IT WORKS. Bonus damage for emotional resonance.
Ancient door wants 'proof of wisdom.' I use my thief to 'steal wisdom from the door itself.' Game pauses. Then: 'The door opens, impressed by your audacity.'
Earned a safecracker in a heist story. Next story: alien invasion. I bring the safecracker. He cracks their spaceship. Cards travel between worlds.
Want to know more about your new superpowers?
XP forges cards. Cards change the rules.
Every card hides something.