
The recruiter
A Spokable story · Teen
A reclusive mathematician who taught water to compute is recruited to decipher a 10,000-year-old recording buried in the world's oldest pyramid.

Your goal
Decipher the recording.

Your words take shape
What you do well is printed on your card. Do it again and the word grows. Get hurt, and a wound takes its place until it heals.
Agent PFederal agent
Characters

The recruiter

Sound engineer

The escort

Keeper of the tomb
Your deck
Win them over. Bring their cards into your deck.
Places






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